Professional Experience
Having worked on The Quarry, The Devil in Me and currently working on The Casting of Frank Stone and Directive 8020 here are some of the main things I focused on while working on these projects
Project ownership (Game QA)
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Full Cycle Development QA
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Attending Design and Engineering Scrums
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Alpha, beta and master tests on projects
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Creating bugs and assigning them to the appropriate sprint and appropriate department to fix
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Giving feedback to designers on levels which needed improving or had missing sequences


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Regular project testing and sending out smoke test reports and playthrough reports to the rest of the studio
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Attend Design and Engineering Scrums and take notes to pass onto the rest of QA on the project and my QA manager
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Area owner of multiple levels. I would smoke test and do playthroughs on certain levels I have been assigned and was expected to keep track of all changes made to these levels and communicate that to the rest of the team if they experienced any issues.
Jira databases, task tracking and reporting (Game QA)
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Creating and updating jira bugs and jira test cases on daily basis
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Test Plan creation - Creating test plans on various of projects.
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Dealing with game builds tasks i.e. adding, archiving, running and updating new/old builds to Jira
